Windlight haze system comes to SL

WindLight atmospheric rendering comes to Second Life!

JSome aspects of the Windlght system look ok so far, other aspects, such as the skydome stopping at such a low altitude, the distorted, inside of a bowl way that the water looks when you fly up high, inability to make the sun look like I’d like it to, the absense of 3D clouds, and I suspect, the frequent need to make adjustments to a fairly complex set of controls in order to tweak things from what a parcel owner thinks is appropriate to what you think is appropriate, don’t strike me as being so great.

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