Debug Settings – settings.xml

There’s a file used in SL called settings.xml, which holds a number of different values that affect the behavior of the SL client.

These settings can be altered within Second Life through various menus, particularly the Client / Debug Settings menu.

The name and value pairs for these settings generally don’t seem to be stored in the settings.xml file unless they are non-default.  If you use the Debug Settings menu to change the value associated with a name to a non-default value, two lines are created in the settings.xml file, one line being a comment with a brief explanation of the settings meaning or use, and the other being the actual name and value definition.

I want a complete list of these settings.  You can’t copy and paste the text of the list of names that Debug Settings pops up, but you can take a screenshot and run OCR on it.

Alternately one could change every value from it’s default setting, and see what the settings.xml file looks like.
Here’s the the results of the OCR approach so far:

AFKTimeout
AgentChatColor
AllowAFK
AltShowsPhysical
AnimateTextures
AnimationDebug
AppearanceCameraMovement
ApplyColorImmediately
ApplyTexturelmmediately
ArrowKeysMoveAvatar
AskedAboutCrashReports
AsncKeyboard
Attachment.EnableDetach
Attachment.EnableDrop
AuctionShowFence
AudioDefauItBitrate
AudioLevelDistance
AudioLevelDoppler
AudioLevelFootsteps
AudioLevelMaster
AudioLevelMusic
AudioLevelRolloff
AudioLevelUI
AudioLevelWind
AudioStreamingMusic
AudioStreamingVideo
AutoLoadWebProfiles
AutoLogin
AutomaticFly
AutoPilotLocksCamera
AutoSnapshot
Avatar.EnableAddFriend
Avatar.EnableDebug
Avatar.EnableFreezeEject
Avatar.EnableMute
Avatar.VisibleDebug
AvatarBacklight
AvatarCompositeLimit
AvatarSex
BackgroundChatColor
BackwardBtnRectBasic HelpRect
BrowserHomePage
BrowserProxyAddress
BrowserProxyEnabled
BrowserProxyExclusions
BrowserProxyPort
BrowserProxySocks45
BuildBtnState
BusyModeResponse
button_anim_pause.tga
button_anim_pause_selected.tga
button_anim_play.tga
button_anim_play_selected.tga
button_anim_stop.tga
button_anim_stop_selected.tga
button_disabled_32x128.tga
button_enabled_32x128.tga
button_enabled_selected_32x128.tga
ButtonHeight
ButtonHeightSmall
ButtonHPad
ButtonVPad
CameraOffset
CameraOffsetBuild
CameraOffsetDefault
CameraPosOnLogout
ChatBubbleOpacity
ChatFontSize
ChatFullWidth
ChatMode
ChatOnlineNotification
ChatPersistTime
ChatShowTimestamps
CheesyBeacon
closebox.tga
CloseChatOnReturn
CloseSnapshotOnKeep
ClothingBtnState
ColorPaletteEntry01
ColorPaletteEntry02
ColorPaletteEntry03
—— ColorPaletteEntryXX goes up to 32

Personal attacks in the Linden blog comments.

The comments in the Linden blog are filled with personal attacks.

Unlike the forums, there are no bad post procedures for people to report personal attacks.

I suspect the absence of bad post reporting is one major reason why the blog format is preferred by Linden Lab.

With no simple means to report posts for containing personal attacks, there is no need for Linden Lab to spend any resources on enforcing their rules.

Testing trackbacks

I have made posts with trackbacks to the blog for Second Life, which is a Wordpress blog, and most of them don’t appear.

Sue Baskerville comments on Web Tab & login html

I trackbacked this yesterday, my post does not show up.   The trackback url was pinged about 24 hours ago.   What is the problem?

The opening page with info in html format is ok, but the color scheme for the info at the bottom is pretty ugly looking.

Why is it only during the login process that the information is displayable?  Why not let us display that information while the virtual world is displayed?

Groups should have a web tab page.

The web tab url should be openable in an F1 style mozilla browser window.

Why only one Web Tab Url?

When will someone that runs a resident site, say SLBoutique or SLExchange, write an web application tailored to fit in the web tab display, and another to fit in the F1 style browser, sized to occupy minimal screen space?

I see now that Baba Y. has a page that almost fits in the web tab display advertising libsl.

Web tab ==> F1 browser

I trackbacked this yesterday, my post does not show up.   The trackback url was pinged about 24 hours ago.   What is the problem?

The opening page with info in html format is ok, but the color scheme for the info at the bottom is pretty ugly looking.

Why is it only during the login process that the information is displayable?  Why not let us display that information while the virtual world is displayed?

Groups should have a web tab page.

The web tab url should be openable in an F1 style mozilla browser window.

Why only one Web Tab Url?

When will someone that runs a resident site, say SLBoutique or SLExchange, write an web application tailored to fit in the web tab display, and another to fit in the F1 style browser, sized to occupy minimal screen space?

So many noobs!

I have read references to Philip Rosedale having a dream of a million servers or a million sims, not a million users.  Anyone know if these references are accurate.

Congrats to the Linden team on making the million user mark.

Combat Sims

Getting into the combat sims is easy; staying there without getting killed is a bit harder.

It took a good 30 minutes to an hour to get there and stay in without getting killed instantly.

The other folks don’t do anything as sportsman like as saying hello and asking if you are there to fight or to watch, they just sucker punch you, assuming they haven’t left drone killers out. l

There are three adjacent combat sims in a line, with rather awkward names,  but you can find them if you put combat in the region search in the map and click Search.  They are the Red Team’s  HQ, the Blue Team’s HQ, and in the middle Rausch.

There’s also a Weapons Testing sandbox not far from the Combat sims.

Not many folks in the Combat sims, but there’s 27 in the weapons testing sim.

The regular sandbox sim Sandbox Island currently has 35 people in it, just for contrast.

Hmm, maybe one should use a camera control function to lock one’s camera where they want,  while shooting one’s av around at random to avoid attack.  It’s a though, at least.