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#SL Jira: keep a searchable list of previously used display names to chose from #SecondLife

September 18, 2010 — SuezanneC Baskerville

Ceera Murakami proposed a nice idea: Keep a publicly searchable list of display names for a user to choose from – the user can change names easily, and others can find them by searching for one of the names in the list.

Amplify’d from jira.secondlife.com

Display Names: Retain a queue of previously used Display Names that the resident can switch between, and which remain visible in their Profile

Make the Resident’s Profile display an “AKA list”, located on the Profile tab, between their in-world info and their real life info, and showing the last 10 Display Names that the Resident has used.

Those ten names could be switched between at will by the resident for use as Display Names, with no fee, but new names could only be added to the list once per week (with or without a fee, or a requirement to be Premium, or other restrictions). That list would be searchable data, so even if the resident wasn’t displaying “Trevor Bloodmoon the Werewolf” as their current display name, you could still find them in Search by that inactive but occasionally used display name.

Read more at jira.secondlife.com

 
See this Amp at http://amplify.com/u/aqbl

Posted in Uncategorized. Tags: display names, profile, resident, second life viewer, Secondlife, SL, trevor bloodmoon. Leave a Comment »

SL Jira: Remove the tag clouds from the SL Blogs

August 17, 2010 — SuezanneC Baskerville

I find the tags clouds useless. They should be disposed of.

Tags are fine; it’s just the tag cloud display that should be removed.

http://jira.secondlife.com/browse/WEB-2563 “Remove the tag clouds from blogs.secondlife.com”

Posted in Uncategorized. Tags: clouds, iption, purpose, removed, Secondlife. Leave a Comment »

Menu Text Distortion in Second Life on Linux

May 2, 2008 — SuezanneC Baskerville

I installed Linux on one machine and then tried out Second Life.

The text in some parts of the interface is distorted.

This is like the problem described inhttp://forums.secondlife.com/showthread.php?p=1972539#post1972539 .

I suppose installing a different ATI driver might solve the problem. I’m not real keen on doing much experimentation about it since I know essentially zero about Linux.

Blogged with the Flock Browser

Tags: SecondLife, bugs, Linux

Posted in Linux, Second-Life, Uncategorized, Virtual Worlds. Tags: Bugs, Linux, Secondlife. 1 Comment »

Second Life and Social Networks.

April 17, 2008 — SuezanneC Baskerville

Second Life could put ads on social network sites like facebook, MySpace, Bebo, etc.

Join SL from such an ad and you’d have the opportunity of signing up using your display name at that site as your first name in Second Life, with the last name being facebook, or MySpace, or Bebo, etc.

You’d be able to invite your friends from that site to join Second Life.

There’s be official inworld groups for each site that had such an ad. You’d be offered the chance to join the group or perhaps just be automatically entered in the group.

There could be an orientation island for the folks that enter from such a site.

The snapshot system would be modified to enable posting to the site one joined from.

Thus one could join Second Life and find friends that they know from other sites.

Existing Second Life members that wanted to join one of the social network groups could do so after a validation process linking their SL account to an account at the particular social network.

Blogged with the Flock Browser

Tags: SecondLife, Social Networks, Bebo, facebook, MySpace

Posted in facebook, Second-Life, social networking. Tags: Bebo, facebook, MySpace, Secondlife, Social Networks. Leave a Comment »

Second Life Jira Issue: Hovering avatars sink after turning left or right

April 10, 2008 — SuezanneC Baskerville

If you are a Second Life user, you might want to cast a vote for fixing a problem occurring in Second Life apparently since the upgrade to the Havok 4 physics system.

The problem is that hovering avatars are sinking.

The description is as follows:

” Start flying, stop moving (to hover).
Turn left or right (the avatar, not the camera controls). The simulator will start to slowly move you down.”

If you are an SL user and would like to vote for getting this fixed go to https://jira.secondlife.com/browse/SVC-2013 .

Blogged with the Flock Browser

Tags: SecondLife, hovering, sinking, avatars, Jira, LInden Lab

Posted in Uncategorized. Tags: avatars, Bugs, hovering, JIra, LInden Lab, Secondlife, sinking. Leave a Comment »

Mashable (and the rest of the web) coming to Second Life

March 8, 2008 — SuezanneC Baskerville

Second Life – Release Candidate 1.19.1 – Mashable on a prim
Originally uploaded by SuezanneC Baskerville

Some Second Life users have been eagerly awaiting the arrival of “HTML on a prim” for years now.

Linden Lab is making progress on this front with the new “web content as parcel media” in a test version of Second Life.

The test version is called Release Candidate 1.19.1. Being a release candidate means the changes are not too far from being moved into the normal client, the one everyone that joins Second Life gets when they start.

The new web content on a parcel is not the more complex and powerful “HTML on a prim” but it is a major step along that path.

This picture shows my profile on the Mashable.com social networking news site.

Second Life has been using a Firefox variant to display various web pages and other parts of the interface for a while now. Release Candidate 1.19.1 promotes that Firefox based browser to first class citizen status, allowing SL users to view web pages in the Second Life interface in that browser.

Once this catches on web designers should begin making pages that are smaller than normal pages, possibly sized like pages made for display on mobile devices like the iPhone or Google phone. The small size is critical to make these pages pleasant to use without scrolling while blocking as little of the Second Life world as possible. One would expect SLExchange and OnRez to make such pages. I’m hoping that other businesses will do so.

I am also hoping that groups like the Second Life Mentors, New Citizens Inc.,  Hobos, and individuals like Prokofy Neva and Gwendolyn Llewellyn  might make some good web pages designed to fit in a small space, somewhat like the old abandoned F1 Help pages were designed, but the new ones need to designed to be even smaller – half the height of the old F1 Help pages, maybe half the width as well. New users and those who help the new users need to be able to leave the help screen displayed a lot of the time without blocking too much of the world view.

The web browser panel itself could stand to be put on a diet – it has a bunch of wasted space in the frame that hold the window titel and buttons – for an abnormal use like the web browser in a virtual world viewer,  conventions about having a separate window title line, and putting a few button on this line, and a few more on that line, and some blank space for esthetics, and some padding on the sides, should be tossed out and just cram those controls into as small a space as workable.

Here’s an url for some guidelines on designing pages for mobile devices that people designing pages for use in the in-client SL web browser might want to take to heart: Usability guidelines for websites on mobile devices

I am wanting social networks to get hooked up in the virtual worlds, along with collaboration software like Zoho.com’s offering, Google Docs, the upcoming online Microsoft office products, and the Adobe 3D graphics collaboration .

Second Life Release Candidate 1.19.1 also includes the much talked aboutchanges to the weather, sky, lighting and shading system known as Windlight .

I think the introduction of the web into Second Life will be more of a change than Windlight. Windlight just changes some fairly superficial aspects of how things look. Getting the web into Second Life, not in the limited form in the 1.19.1 version, but the full featured form it will have a few more versions from now, will change the way that people interact, the way they connect to each other.

Posted in Uncategorized. Tags: browser, firefox, inworld, mashable, mashable.com, Second-Life, Secondlife, Virtual Worlds, virtual-world, web. 7 Comments »

HTML on a prim – sort of – Release Notes for Second Life Release Candidate 1.19.1(0) March 5th, 2008

March 7, 2008 — SuezanneC Baskerville

This seems to be fairly significant, Second Life will be mainstreaming Windlight and offering a much improved parcel media capability, meaning showing normal web content on a parcel media textured prim instead of just quicktime displayable content.

If anyone has a parcel making use of the new web content capability please let me know, I’d like to take a look.

Release Notes for Second Life 1.19.1(0) March 5th, 2008 – by Linden Lab
===================================== Read the rest of this entry »
Posted in 3D Chat, Second Life blogs, Second Life websites, Second-Life, Secondlife, Secondlife Resident Sites, SL, Virtual Environments, Virtual Reality, Virtual Worlds, Virtualworlds, virtuelle Welt, VR, 事実上世界, العالم الافتراضي. Tags: Beta, RC, Release Candidate, Secondlife, Suezanne, SuezanneC Baskerville, SuezanneCB, Windlight. 2 Comments »

Linden Blog Doesn’t Load – forum 503 Service Errors continue

February 2, 2008 — SuezanneC Baskerville

Linden Lab says that it wants to have millions of people online in a Second Life protocol based 3D internet.

Let’s hope LL does a better job with the 3D internet than it’s doing with the 2D internet lately.

The Linden Lab blog doesn’t load reliably.

Linden Lab’s forums.secondlife.com persists in producing frequent 503 Service Unavailable errors. It can take dozens of tries to finally get a forum post to go through, or to see the next thread in a forum.

Please fix the website, LL, and don’t let the customer service department be telling people the problem is fixed when it’s not.

Linden staff may not spend much time in the forums and not be aware of just how pitifully bad they are behaving.

I would not be surprised if there were some folks leaving Second Life forever solely from aggravation with the forums abysmal performance.

Blogged with the Flock Browser

Tags: SecondLife, forums, bugs, Linden Lab, blogs, secondlife

Posted in Second-Life, Secondlife, Secondlife Resident Sites, SL, Virtual Worlds, Virtualworlds, virtuelle Welt, 事実上世界, العالم الافتراضي. Tags: 503, blog, errors, forums, loops, Secondlife. Leave a Comment »

Hipihi servers back up 6:09 CST 1-19-08

January 20, 2008 — SuezanneC Baskerville

The Hipihi server gods heard my prayers and decided to let me in!

I’d been in Second Life, Twinity, and Kaneva to fill up the time I couldn’t get in.

Here’s something I just noticed:

Note the field for Copyright Owner.

I’ve seen comments about how Hipihi won’t bother with copyrights, that the Chinese legal system doesn’t have the concept of copyrights, etc.

From my quick read of wikipedia and a translation of some Chinese statutes it appears that China does have the concept of copyrights in its legal system is party to current international copyright treaties.

The Hipihi company is at least thinking about copyrights, as reflected in the field name.

I’m not saying it’s good or bad that Hiphihi has this copyright owner field, just noting that it does.

Blogged with Flock

Tags: Hipihi, Virtual Worlds, Copyright, virtualworlds, Second Life, secondlife

Posted in Uncategorized. Tags: Copyright, Hipihi, Second-Life, Secondlife, Virtual Worlds, Virtualworlds. Leave a Comment »

What do I do if I experience poor performance on a dual-core computer?

December 26, 2007 — SuezanneC Baskerville

From the Second Life Knowledge Base, some possiibly useful information for those with dual core processors:

Second Life Info > Knowledge Base > Support > Performance and Stability > ;What do I do if I experience poor performance on a dual-core computer?

The following info has been contributed by Kona, Fordak, and Steve Linden:


Dual core processor machines (Pentium D, Core 2 Duo, Athlon 64X2…etc) have been proliferating in the market since late last year, and as a result, more of our Residents are using this type of PC. Unfortunately, Second Life isn’t currently optimized for dual core processor setups.If you’re reporting poor performance and you’re running a dual core machine, please do the following:

  • While running SL (or at least have the SL client login up), bringup the Windows Task Manager by pressing CTRL+ALT+Delete
  • Select the Processes tab, and locate SecondLife.exe listed underImage Name
  • Right-click on SecondLife.exe, and from the dropdown, select “SetAffinity…”
  • When the Processor Affinity window pops up, you’ll most likely notice that two CPUs are selected, CPU 0 & CPU 1. Select only one of the CPUs, then click on OK.
Affinity will reset back to using both processors after you log off SL. You will need to repeat the process above after you log back onto SL.

To see if you’re running a dual core processor machine, do the following:

  • Bring up the Windows Task Manager by pressing CTRL+ALT+Del
  • Select the Performance tab
  • If you see TWO graphs in the CPU Usage History section, you’re running a dual core processor setup.

What may also help you cut down on rendering “lag” is turning on the Client menu and selecting Client > Rendering > Use VBO. Vertex Buffer Objects in Second Life are still in development, so consider it experimental, but it made a lot of noticeable difference for me (Torley Linden). Please see this entry on my own blog for more context.

Additional info:

One of the following applications can be used to permanently change the affinity of a process/application:

  • ImageCfg
  • WinLauncherXP
  • XCPU

If you’re running an AMD Dual Core system, you should install AMD’s hotfix which is located here:
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=430

If the hotfix isn’t enough, you can use a little application called Imagecfg that will allow you to permanently change the affinity of a process/application:
http://www.robpol86.com/Pages/imagecfg.php

You can also use other similar programs that set the affinity of an application, such as those listed below:

WinLauncherXP
http://www.majorgeeks.com/WinLauncherXP_d870.html

XCPU
http://www.appliedvisual.com/xcpu.htm

Also, you can create a batch script so the affinity settings persist between logins:

  1. Make a text file with the following contents:c:
    cd \\Program Files\\SecondLife
    imagecfg -a 0×1 SecondLife.exeand then rename the suffix “.txt” to “.bat” and run it while Second Life is closed.
  2. Start Second Life and confirm affinity is set to only one core.
    You’ll need to do this each time you’ve updated to a new version of Second Life.

Note that this information might well be out of date or not apply – I have put this here so that people can get to it without having to be logged in to the Second Life Knowledge Base.

There is a wealth of useful information in the Second Life Knowledge Base. It’s a shame that you can’t open in and leave it open in a tab in the background without having it bug you about timing out every ten minutes.

Posted in Second-Life, Secondlife. Tags: affinity, dual-core, Second Life performance, Second-Life, Secondlife. 4 Comments »
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