I’ve made a Hipihi facebook group.
I’ve made a Hipihi facebook group.
The Future of Civilization
Can virtual worlds based on open standards, with user populations dispersed around the world, be a significant part of the global culture that helps to bring about the Type 1 planetary society?
The 4 KB/Sec download rate of the Hipihi installation file means that I probably won’t get to try Hipihi tonight; even though it’s Friday night, the staying up till all hours of the morning night, because it will be 2 or 3 in the morning before the download completes, assuming that it manages to continue to completion without needing to be manually stopped and resumed.
It doesn’t seem to me that setting up a mirror site would be a major task. I strongly suggest to the Hipihi company that they do so as soon as possible.
Hopefully someone in the email@example.com group can give me a copy with a better download rate.
I got my spork produced. Hooray.
I got version 30013 of Hiphi downloaded about 2:30 in the morning Friday/Saturday. I was too tired to try making a spork then, but Saturday about 4:30 pm I tried again.
The new version appears to have stopped the prim flickering, thank goodness.
Linking and unlinking objects worked properly.
I rotated the linked spork when it was all done and linked and this time, instead of my linked object vanishing, it rotated just like it should have.
I copied and pasted the linked spork, which also appears to have worked correctly.
The new version also has changed the chat window, I’m not sure in I like all the changes, or how to use them properly. I won’t know for sure until I get the translated interface and a translated instruction manual, something to flesh out the barebones pictures annotated with notes.
I might try making it myself in a wiki but I get tired of starting wikis and such and being the only person to add any information.
Note, this post is out of sequence. The preceding post should follow but it’s not worth the bother to fix it up. The download succeeded, the new version does work better, all is well.
I was trying to make a spork in Hipihi.
Building in the Hipihi beta is slow and fraught with problems from this part of the world. The interface has some design shortcomings. There is a lot of packet loss. It takes a while to save the changes you make to prims. I think the way that numbers in text entry fields are being checked for legal values at every keystroke makes the efficient entry of certain values at the limit of legality impossible and this gets magnified in importance by having to enter the numbers backwards, i.e., you are sort of entering numbers from right to left at times, although they read from left to right.
These problems pale in significance compared to bugs that screw up or destroy objects while you are editing them, with no way to get them back or to make a copy.
So I had my half a spoon bowl and three spoony fork tine pieces linked. Linking them was a risky proposition in and of itself. Things that get linked may need to get unlinked, and operations like linking and unlinking are good places for bugs to sneak in and destroy your work. To make it worse, I needed to rotate them. Getting these four pieces with proper parameters in the proper places relative to each other had taken what would seem like an absurdly long time to someone used to building in the Second Life virtual world. Counting the time to figure out how to make a spork, I had perhaps an hour invested in the spork.
I needed to rotate the spork and I did it by using the delta controls on the numeric values in the object editor.
I clicked one axis around and I supposed I picked up some clicking momentum, because
I clicked a click past a perfectly upright value, and Poof! my piece vanished forever.
This was very frustrating. My spork piece is gone never to return.
I’m not getting paid to build sporks. I was doing this for fun. It’s a perverse sort of fun,
building in the beta program, knowing that everything you make will be destroyed when the
real version of the program is created. Having that spork piece vanish after as much work as I had put into it pretty much took the fun out of it. Building in a beta version of a program with an interface I can’t read from a location with a very bad internet connection to the servers may indicate a certain degree of masochism on my part, but there is a limit as to how
much trouble one wants to put up and still call the challenge fun.
So to folks trying to build things from other side of the world in Hipihi, if you want to build
something big and neat like a city, use the old prims, as of 7-28-07.
The SL style prims should be considered strictly experimental at this point. There is no saving
the objects to inventory, so far as I can tell, and no scripting, so you can’t get the objects to emit their properties in chat for easy copying and pasting back in to new prims should something go wrong. So as you make your hard won little masterpieces, be sure to write the parameters on a piece of paper or maybe a little spreadsheet file would be an efficient way to record the values efficiently. If I’d done that I could recreate my spork pieces in short order and proceed now. Since I didn’t, I’d have to redisover the correct values for the cut and dimple fields, because I don’t remember what they were, and it was pure trial and error that produced the desired result, not the understanding of some principal that would let me go, oh, this needs to be this and that needs to be that and set them to the right values quickly.
So my spork building will have to wait till I get over the aggravation, and by the time I get up the oomph to try it again, I will probably come across some sporks made by others, which will mean I won’t get the pleasure of making the first spork I’ve seen in Hipihi, which will mean I won’t bother.
I should try using the old Hipihi style prims to make a city scene, perhaps, instead of trying to use the new prims until an update or two has occurred.
I bought a graphics tablet a while back, and almost immediately lost the stylus. I was reluctant to buy a replacement given how badly I had treated the original.
Today I found the stylus.
I liked to draw as a youngster but haven’t done any drawing, painting, etc. for decades now.
I can’t register for making comments on Newsweek stories. I get a not real useful error message, ”An error occurred while registering”.
Looking at several different stories in the Discussion section of talk.newsweek.com, international edition, I see no comments on any of the stories.
Is the Newsweek comment registration system broken for everyone?
There’s a box to check asking whether you are a print edition subscriber, but there’s nothing suggesting that being such is a requirement. If it is, it would be nice to say so somewhere!
Anyone out there able to to register to make comments on Newsweek online and see their comments appear?
In response to Newsweek’s article on Hipihi at
I’ll just say I’m having a nice time in the Hipihi virtual world beta test. The main site at http://www.hipihi.com is understandably designed for Chinese speakers, but if you don’t speak Chinese, don’t despair, here are some links that might help:
There’s a thread in the Hipihi company forums, in English, that gives a chance to vote on and comment on some aspects of Hipihi development.
If you have trouble responding to the forum post, you can send your opinions and comments to firstname.lastname@example.org.
Hipihi employee Zafka reported the availability of new English translations of Hipihi help and support information recently and that there is a voting system to allow folks to express some views on Hipihi development.
I’ve pasted the text from that file here, minus the table of contents. The copy and pasting may have lost a few words.