Debug Settings - settings.xml

There’s a file used in SL called settings.xml, which holds a number of different values that affect the behavior of the SL client.

These settings can be altered within Second Life through various menus, particularly the Client / Debug Settings menu.

The name and value pairs for these settings generally don’t seem to be stored in the settings.xml file unless they are non-default.  If you use the Debug Settings menu to change the value associated with a name to a non-default value, two lines are created in the settings.xml file, one line being a comment with a brief explanation of the settings meaning or use, and the other being the actual name and value definition.

I want a complete list of these settings.  You can’t copy and paste the text of the list of names that Debug Settings pops up, but you can take a screenshot and run OCR on it.

Alternately one could change every value from it’s default setting, and see what the settings.xml file looks like.
Here’s the the results of the OCR approach so far:

AFKTimeout
AgentChatColor
AllowAFK
AltShowsPhysical
AnimateTextures
AnimationDebug
AppearanceCameraMovement
ApplyColorImmediately
ApplyTexturelmmediately
ArrowKeysMoveAvatar
AskedAboutCrashReports
AsncKeyboard
Attachment.EnableDetach
Attachment.EnableDrop
AuctionShowFence
AudioDefauItBitrate
AudioLevelDistance
AudioLevelDoppler
AudioLevelFootsteps
AudioLevelMaster
AudioLevelMusic
AudioLevelRolloff
AudioLevelUI
AudioLevelWind
AudioStreamingMusic
AudioStreamingVideo
AutoLoadWebProfiles
AutoLogin
AutomaticFly
AutoPilotLocksCamera
AutoSnapshot
Avatar.EnableAddFriend
Avatar.EnableDebug
Avatar.EnableFreezeEject
Avatar.EnableMute
Avatar.VisibleDebug
AvatarBacklight
AvatarCompositeLimit
AvatarSex
BackgroundChatColor
BackwardBtnRectBasic HelpRect
BrowserHomePage
BrowserProxyAddress
BrowserProxyEnabled
BrowserProxyExclusions
BrowserProxyPort
BrowserProxySocks45
BuildBtnState
BusyModeResponse
button_anim_pause.tga
button_anim_pause_selected.tga
button_anim_play.tga
button_anim_play_selected.tga
button_anim_stop.tga
button_anim_stop_selected.tga
button_disabled_32×128.tga
button_enabled_32×128.tga
button_enabled_selected_32×128.tga
ButtonHeight
ButtonHeightSmall
ButtonHPad
ButtonVPad
CameraOffset
CameraOffsetBuild
CameraOffsetDefault
CameraPosOnLogout
ChatBubbleOpacity
ChatFontSize
ChatFullWidth
ChatMode
ChatOnlineNotification
ChatPersistTime
ChatShowTimestamps
CheesyBeacon
closebox.tga
CloseChatOnReturn
CloseSnapshotOnKeep
ClothingBtnState
ColorPaletteEntry01
ColorPaletteEntry02
ColorPaletteEntry03
—— ColorPaletteEntryXX goes up to 32

Personal attacks in the Linden blog comments.

The comments in the Linden blog are filled with personal attacks.

Unlike the forums, there are no bad post procedures for people to report personal attacks.

I suspect the absence of bad post reporting is one major reason why the blog format is preferred by Linden Lab.

With no simple means to report posts for containing personal attacks, there is no need for Linden Lab to spend any resources on enforcing their rules.

Testing trackbacks

I have made posts with trackbacks to the blog for Second Life, which is a WordPress blog, and most of them don’t appear.

Sue Baskerville comments on Web Tab & login html

I trackbacked this yesterday, my post does not show up.   The trackback url was pinged about 24 hours ago.   What is the problem?

The opening page with info in html format is ok, but the color scheme for the info at the bottom is pretty ugly looking.

Why is it only during the login process that the information is displayable?  Why not let us display that information while the virtual world is displayed?

Groups should have a web tab page.

The web tab url should be openable in an F1 style mozilla browser window.

Why only one Web Tab Url?

When will someone that runs a resident site, say SLBoutique or SLExchange, write an web application tailored to fit in the web tab display, and another to fit in the F1 style browser, sized to occupy minimal screen space?

I see now that Baba Y. has a page that almost fits in the web tab display advertising libsl.

Web tab ==> F1 browser

I trackbacked this yesterday, my post does not show up.   The trackback url was pinged about 24 hours ago.   What is the problem?

The opening page with info in html format is ok, but the color scheme for the info at the bottom is pretty ugly looking.

Why is it only during the login process that the information is displayable?  Why not let us display that information while the virtual world is displayed?

Groups should have a web tab page.

The web tab url should be openable in an F1 style mozilla browser window.

Why only one Web Tab Url?

When will someone that runs a resident site, say SLBoutique or SLExchange, write an web application tailored to fit in the web tab display, and another to fit in the F1 style browser, sized to occupy minimal screen space?

So many noobs!

I have read references to Philip Rosedale having a dream of a million servers or a million sims, not a million users.  Anyone know if these references are accurate.

Congrats to the Linden team on making the million user mark.

Combat Sims

Getting into the combat sims is easy; staying there without getting killed is a bit harder.

It took a good 30 minutes to an hour to get there and stay in without getting killed instantly.

The other folks don’t do anything as sportsman like as saying hello and asking if you are there to fight or to watch, they just sucker punch you, assuming they haven’t left drone killers out. l

There are three adjacent combat sims in a line, with rather awkward names,  but you can find them if you put combat in the region search in the map and click Search.  They are the Red Team’s  HQ, the Blue Team’s HQ, and in the middle Rausch.

There’s also a Weapons Testing sandbox not far from the Combat sims.

Not many folks in the Combat sims, but there’s 27 in the weapons testing sim.

The regular sandbox sim Sandbox Island currently has 35 people in it, just for contrast.

Hmm, maybe one should use a camera control function to lock one’s camera where they want,  while shooting one’s av around at random to avoid attack.  It’s a though, at least.

Web IRC in Profile Web Tab in Beta Grid


This is a web based irc client logged into the #secondlife IRC channel.

I want to see the group and private IM chat moved off the Linden Lab servers and onto third party servers,  so we can keep logs if we want, or be able to join the session and see the last thousand posts,  and communicate with folks outside of SL, and other things made possible by escaping from the constraints of making Linden Research keep re-writing the wheel.

Where is the missing inventory problem?

The known issues for October 14 2006 are at http://secondlife.com/support/known-issues.php

A short form of that page is shown below.

There is a problem  with vendors giving inventory, the item given appears in your inventory,  but if you log out and back in the item is gone.

This has been said to be a known issue, but I don’t see it in the known issues.  Do you?

SL-25682: Uploaded animations all have the spread fingers pose
SL-21080: Unable to right-click when wearing a ‘FlipTitle’ attachment (better repro needed)
SL-11428: No copy objects lost on llGiveInventory() to a busy mode avatar
SL-26101: Script editor window unable to dismiss script command inserter after scrolling it.
SL-26099: Show land owners setting doesnt persist between uses
SL-25445: Cannot return objects belonging to yourself
SL-25236: Land access/ban list unable to add the 48th name to the list.
SL-24720: Should be able to delete contents of a no-modify object
SL-24602: wind volume slider does not affect wind volume
SL-24431: Copy To Inventory and Copy And Wear buttons do not copy inventory
SL-23593: Members of a group cannot set their home location when land is only set to a group and not deeded
SL-23579: Custom settings are not saved after taking a snapshot
SL-23568: Declined inventory does not return no-copy objects back to the sender
SL-22678: Debug>Character>Flush Animations causes viewer to crash
SL-21174: UI size causes drag-select to miss objects
SL-21137: double clicking for sale land in world map should display the parcel in the finder
SL-20891: Attachment particles are visible in mouselook
SL-19761: Death teleport fails when teleporting to a home point you no longer have access to
SL-19641: Hitting enter while chat history has focus should focus the chat bar
SL-18951: Mouselook, alt-zoom, avatar steering all drift when UI size != 1.0
SL-18604: twist on flexies should be uniform across the length of the primitive
SL-18362: Scripted tree rezzers do not rez trees when land/rezzer owner is offline
SL-18064: prims disappear then reappear
SL-17885: deleting a no-copy item from object should ask for confirmation
SL-17884: multi-select in inventory is sometime inaccurate
SL-17039: drag-select selects objects in the wrong order
SL-15601: Packet Loss is pegged on iMac after logging in.
SL-14370: Agent’s inputs can only be acted on by an object sat on or an attached object in some cases
SL-13569: IM goes to email if recipient is teleporting
SL-13053: Estate owners and managers sometimes bypass the telehub
SL-12508: Objects rezzed by deeded objects are being returned to the creator, not the last-owner.
SL-11957: Faces of a hollowed out cube with alpha texture applied draw in the wrong order
SL-11750: Inworld objects can’t be selected when behind HUD object set transparent via llSetAlpha(0,ALL_SIDES)
SL-11589: deleted gestures still work
SL-11368: clicking for-sale land on World map should find the parcel in finder
SL-10473: llSetObjectName doesn’t update the inventory name of an attachment on detach
SL-5379: Texture all sides on multi prim object fails with latencey
SL-26035: caps lock causes world map search failure
SL-25395: Resolution cannot be changed while in fullscreen mode
SL-24444: clicking away from Land & L$ tab asks you to Apply Changes
SL-24053: Cannot terraform land when the ajoining sim has block terraform enabled
SL-23227: Editing a link part while an avatar is sitting on the object doesnt move the avatar
SL-22656: Buy and Join land are available in the edit menu when you drag a box across a parcel divide
SL-22650: Clicking ok when recieving a group notice with an object attached displays a you declined x in your chat history
SL-22636: Offered inventory text in chat history is not shown in system message color
SL-22141: Mouse wheel doesn’t zoom in/out when uploading media
SL-22134: Removing yourself from owner role (as sole owner) unchecks and greys out the owner role until relog
SL-21434: UI size impacts viewable area of movie
SL-21291: Appears you can change the texture on an object you don’t own on your viewer only
SL-20816: SOUND: HUD sounds don’t play when “Restrict spatialized sound to this parcel” is on in About Land > Media
SL-20726: Stop button does not work when previewing uploaded animation using In and Out percentages with Loop
SL-20717: Snapshot preview is chunky if one window dimention is > 1024
SL-20690: Camera controls do not work after accessing pull down menus in Snapshot
SL-20326: Snapshot, scripted light objects dont freeze when the world is frozen
SL-20325: Snapshot, flexible objects update by 1 frame on lod change when world is frozen.
SL-20324: ‘Update Snapshot’ button does not update client-side rendering features
SL-20150: Classifieds update button is available on first opening of window
SL-19929: Autopilot, doesnt cancel at your selected destination quickly enough
SL-19880: Only the first Landmark received while offline opens when you log in
SL-19065: AV Texture Baking on mis-aligned Mac dual montiors results in black AVs!
SL-19010: Simulator thinks a cut, hollow, tapered cube prim is solid at hollow 95%
SL-18652: map’s clear button fails if cursor is in the region field
SL-18444: Object remains highlighted in inventory after rez
SL-18166: Inventory Window > File > Close All Folders only affects the All Items view
SL-17855: hitting escape should un-focus the “Friends” window
SL-16425: View frustum is sometimes incorrect on login
SL-16363: llEscapeURL and llUnescapeURL caps output to 255 characters
SL-16202: llGetListEntryType returns a string result for a key
SL-15917: double clicking a number in the color picker should leave it selected
SL-15656: CHANGED_LINK event fires when llSetPrimitiveParams is called
SL-13997: “busy” cursor after teleporting via landmark
SL-13693: vehicles rezzed on a prim will not work in all cases
SL-13443: llTargetOmega does not work consistently on child prims
SL-12996: estate messages bounce back from people in Busy mode
SL-12915: Child camera in another region renders world as if underwater when main agent is in an adjacent region with a higher water level
SL-12683: Opening notecard moves camera position to default view
SL-12607: Tube with alpha always draws inside out
SL-12546: Estate Tools: Detail Textures should not accept anything but 512×512 textures
SL-12408: Teleport puts you at telehub, even if increases travel distance
SL-12329: Name tags flicker on region crossing
SL-11709: Zoomed in HUD doesn’t un-zoom after exiting Edit mode if you detach all HUD objects
SL-11008: Hollow twisted tubes with specific parameters collide as solid cubes
SL-11001: “Unknown Source” dialog when when someone buys land for group from you
SL-10314: Bubble chat: Chat shouted by an avatar should go to the Chat Console
SL-9295: llTargetOmega does not change spin rate of attachments
SL-8882: Grass and trees behind a semi-transparent (alpha) object appear in front of it
SL-8750: llSetText on child prims disappears on attach
SL-8719: World > Start Gesture only focuses the Chat bar
SL-8512: Mouse clicks do not register in Preferences window between frame draws when viewer frame rate is low
SL-7328: llSetText/Hover Text is scaled/fuzzy on HUD attachments
SL-6145: World Map zoom level does not persist between
SL-6124: Viewer window reacts to cursor entering when not focused on Windows PC
SL-4808: Sitting avatar stands up when dragging clothes on
SL-4391: Cannot see another avatar’s jacket’s change of upper fabric until lower fabric selected
SL-22139: Show land owners color changes for a person given bypass edit land controls after they relog
SL-16359: Cut sides of a prim are momentarily visible at some cut values
SL-6542: Closing IM tab switches focus to the right, not the left
SL-6251: Red line in Statistics Bar > Packet Loss when fully expanded
SL-4159: Last letter of group name lost when naming group “GroupX” or “GroupY”
SL-4144: Build button becomes active when the Zoom tool is activated by Appearance mode

Grid Crashes

Should there be an option to allow people to rez objects directly from their inventory but not from scripts on a person’s parcel?

This may not be a good idea at all but it doesn’t have to because I am just posting this to see how to do a trackback.